//
//  DefineXML.h
//  ProjectL
//
//  Created by Nguyen Tan Loc on 8/16/13.
//  Copyright (c) 2013 Nguyen Tan Loc. All rights reserved.
//

#ifndef ProjectL_DefineXML_h
#define ProjectL_DefineXML_h

#define XML_X               @"x"
#define XML_Y               @"y"
#define XML_VX              @"vx"
#define XML_VY              @"vy"
#define XML_BOMB            @"bomb"
#define XML_NODE            @"node"
#define XML_LINE_PATH       @"linepath"
#define XML_LAZER_PATH      @"lazerpath"
#define XML_ENERGY          @"energy"
#define XML_TYPE            @"type"
#define XML_START_ANGLE     @"startangle"
#define XML_RADIUS          @"radius"
#define XML_SPEED           @"speed"
#define XML_BOUNC_BALL      @"bouncball"
#define XML_SPREAD_TIME     @"spreadtime"
#define XML_SPREAD_SPEED    @"spreadspeed"
#define XML_DELAY           @"delay"
#define XML_ON_TIME         @"ontime"
#define XML_OFF_TIME        @"offtime"
#define XML_LEVEL_INFO      @"levelinfo"
#define XML_REQUIRE         @"require"
#define XML_NUM_ENERGY      @"numenergy"
#define XML_TIME            @"time"
#define XML_ID              @"id"
#define XML_VALUE           @"value"
#define XML_ITEM            @"item"
#define XML_TUTORIAL        @"tutorial"
#define XML_DARK_FOG        @"darkfog"
#define XML_TEXT            @"text"
#define XML_IMAGE           @"image"
#define XML_LOOP            @"loop"
#define XML_IS_START_LATER  @"startlater"
#define XML_ANCHOR_X        @"ax"
#define XML_ANCHOR_Y        @"ay"
#define XML_EASE_SINE       @"easesin"
#define XML_DELTA           @"delta"

// define for anim
#define XML_ANIMATION       @"animation"
#define XML_FRAME           @"frame"
#define XML_NAME            @"name"
#define XML_ANIM_LAZER      @"animlazer"
#define XML_ANIM_BOMB       @"animbomb"

// define for action
#define XML_MOVE_TO         @"moveto"
#define XML_ACTION          @"action"
#define XML_FADE            @"fade"
#define XML_POSITION        @"position"
#define XML_DELAY           @"delay"
#define XML_OPACITY         @"opacity"

#endif
